The redder one is Iray, the streaky one is Filament. The Merlin Crypt one I exported and reimported the floor is one of those with a 3Delight shader mixed in an otherwise iray set which is how I realised what was happeningįilament's actually better than Iray, IMO, for certain stylizing: the following images were done of the same scene (2× G8 Male, in Sixus1's Retrospace Scanner outfit, in a TerraDome 3 landscape). lol If that shader fixes that, awesome! I have a feeling that issue might be related to the same one as the hair transparency thing. Ohhh I see! Cool! :) Yeah, I've just been slapping a map in the opacity slot to overcome that issue. No that one fixes 3Delight and Poser shaders where the whole thing is transparent yet opacity is 100% and no map Of course, making everyone have super dark hair isn't really ideal, so hopefully, Daz will roll out a fix for the way Filament currently reads transparency and how it "sees" geometry with trans maps applied. That almost gets rid of the transparency issue - almost. What kind of works is making the hair super dark. I tried the shader you linked, but I still see skull showing through the hair. I have no idea why it doesn't read transparency and trans maps correctly, unfortunately. Maybe Richard or someone else shader savvy like 3Diva can puzzle out why this happens and what needs to be changed It will look for the floor for Merlin's crypt if you don't hold ctrl as that is one of the things that loads transparent It is NOT DAZ default, maybe it is iray uber default but that didn't fix it, this does if you hold ctrl and ignore maps OK I have some things load transparent in Filament and none of the shaders I tried fixed it
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